The aim to be achieved from this research and development is to products Learning Model Short Run Games Based in University of Lampung Penjaskesrek Students.This research and development was carried out to be able to obtain information about the development and application of the Development of Learning Model Short Run Games Based in Lampung University for Penjaskesrek Students and to determine the effectiveness of the models produced. This research uses Research & Development (R & D) method from Borg and Gall. The subjects in this study were Lampung University students consisting of 40 students.The stages in this study are needs analysis, expert evaluation (initial product evaluation), small group trials, and large group trials (testing fields). The model effectiveness test uses a 50 m short running test which is used to determine the level of ability before and after the treatment of a game based short running learning model developed. The initial test that was carried out was obtained the ability level was 7,0582 After being given the treatment of the game-based short running learning model obtained a value of 6,1035. In the significant test of differences with spss 16, the mean = 0.954 shows the difference from the results of the pre-test and post-test results, the results of t-count = 18.182 df = 39 and p-value = 0.00<0.05 which means there is a significant difference between before and after being given the treatment of game-based short running learning models.Thus the Learning Model Development Short Run Games Based for students in Lampung University is effective to improve shortrunning skills.
Volume 11 | 10-Special Issue
Pages: 779-786
DOI: 10.5373/JARDCS/V11SP10/20192870