Difficulties in teaching abstract concepts can be overcame by using computer technology. Computer technology provides opportunities to understand abstract concepts, such as the use of virtual laboratories. The purpose of this study is to examine the effectiveness of generative models assisted by virtual laboratories to the students' physics creativity. The research and development used the 4-D model consists of 4 stages of development, namely Define, Design, Develop and Disseminate. The research was conducted using quasi-experiments method in one high school in Mataram. This study used pretest-post non-equivalent control group design consisting of experimental and control groups. The data were analyzed using the independent sample t-test. The increase in each aspect and indicator of creativity was measured using the N-gain test. From the analysis, it is found that the students’ creativity in the experimental group is higher than in the control group. It indicates that the generative model assisted by virtual laboratories effectively improves the students' verbal, figural, numerical and procedural creativities in physics learning.
Volume 11 | Issue 7
Pages: 403-411