Teaching Game Development Subject: A Case Study Using Game Engine to Perceive Learning Style and Performance

Hwei Teeng Chong, Chen Kim Lim and Kian Lam Tan

There are many adapted teaching and learning (TL) practices that utilized e-learning tools to teach computer laboratories among the tertiary education students. What is the appropriate approach for TL on computing subject scatering for the current era of students since information and knowledge can be accessed widely and learnt from the Internet technology. Kolb’s experiential learning and inquiry-based learning approaches had presented several studies area application and resulted to enrich students’ hands-on learning. This research aimed to identify the teaching practices for game development related to computing skill subject. Focus is made for educators to adapt the teaching model as a method for students’ learning emphasizing on software skills in developing game content. The proposed teaching models are framed as referenced from both Kolb’s and inquiry-based learning theories to design the lesson plans and lab exercises. Then, a pilot test survey was conducted among the game students to retrieve their perception and experience throughout the learning process. The survey data presented students’ learning are effective by watching and doing. Corresponding, the inquiry-based model is recommended for teaching practices especially to students without any prior knowledge and skills in to the computing development subject. Therefore, this research suggested both teaching approaches to strengthen students’ basic knowledge learning prior to beginner level.

Volume 11 | 05-Special Issue

Pages: 703-708